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FX::FXGLTriangleMesh Class Reference

OpenGL Triangle Mesh Object. More...

#include <FXGLTriangleMesh.h>

Inheritance diagram for FX::FXGLTriangleMesh:

FX::FXGLShape FX::FXGLObject FX::FXObject

List of all members.

Public Member Functions

 FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL)
 FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl)
 FXGLTriangleMesh (const FXGLTriangleMesh &orig)
virtual FXGLObject * copy ()
void setVertexNumber (FXint nvertices)
FXint getVertexNumber () const
void setVertexBuffer (FXfloat *vertices)
FXfloat * getVertexBuffer () const
void setColorBuffer (FXfloat *colors)
FXfloat * getColorBuffer () const
void setNormalBuffer (FXfloat *normals)
FXfloat * getNormalBuffer () const
void setTextureCoordBuffer (FXfloat *textures)
FXfloat * getTextureCoordBuffer () const
virtual void save (FXStream &store) const
virtual void load (FXStream &store)
virtual ~FXGLTriangleMesh ()


Detailed Description

OpenGL Triangle Mesh Object.

Constructor & Destructor Documentation

FX::FXGLTriangleMesh::FXGLTriangleMesh ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXint  nv,
FXfloat *  v,
FXfloat *  n = NULL,
FXfloat *  c = NULL,
FXfloat *  t = NULL 
)

Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates.

FX::FXGLTriangleMesh::FXGLTriangleMesh ( FXfloat  x,
FXfloat  y,
FXfloat  z,
FXint  nv,
FXfloat *  v,
FXfloat *  n,
FXfloat *  c,
FXfloat *  t,
const FXMaterial &  mtl 
)

Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material.

FX::FXGLTriangleMesh::FXGLTriangleMesh ( const FXGLTriangleMesh &  orig  ) 

Copy constructor.

virtual FX::FXGLTriangleMesh::~FXGLTriangleMesh (  )  [virtual]

Destructor.


Member Function Documentation

virtual FXGLObject* FX::FXGLTriangleMesh::copy (  )  [virtual]

Copy this object.

Reimplemented from FX::FXGLShape.

void FX::FXGLTriangleMesh::setVertexNumber ( FXint  nvertices  )  [inline]

Change number of vertices.

FXint FX::FXGLTriangleMesh::getVertexNumber (  )  const [inline]

Get number of vertices.

void FX::FXGLTriangleMesh::setVertexBuffer ( FXfloat *  vertices  ) 

Set vertex buffer.

FXfloat* FX::FXGLTriangleMesh::getVertexBuffer (  )  const [inline]

Get vertex buffer.

void FX::FXGLTriangleMesh::setColorBuffer ( FXfloat *  colors  )  [inline]

Set color buffer.

FXfloat* FX::FXGLTriangleMesh::getColorBuffer (  )  const [inline]

Get color buffer.

void FX::FXGLTriangleMesh::setNormalBuffer ( FXfloat *  normals  )  [inline]

Set normals buffer.

FXfloat* FX::FXGLTriangleMesh::getNormalBuffer (  )  const [inline]

Get normals buffer.

void FX::FXGLTriangleMesh::setTextureCoordBuffer ( FXfloat *  textures  )  [inline]

Set texture coordinate buffer.

FXfloat* FX::FXGLTriangleMesh::getTextureCoordBuffer (  )  const [inline]

Get texture coordinate buffer.

virtual void FX::FXGLTriangleMesh::save ( FXStream &  store  )  const [virtual]

Save to a stream.

Reimplemented from FX::FXGLShape.

virtual void FX::FXGLTriangleMesh::load ( FXStream &  store  )  [virtual]

Load from a stream.

Reimplemented from FX::FXGLShape.

Copyright © 1997-2005 Jeroen van der Zijp