, including all inherited members.
| Abort enum value (defined in KGame) | KGame | |
| aboutToLoseConnection(Q_UINT32 id) | KGameNetwork | [protected, slot] |
| activatePlayer(KPlayer *player) | KGame | |
| addPlayer(KPlayer *newplayer) | KGame | |
| addProperty(KGamePropertyBase *data) | KGame | |
| checkGameOver(KPlayer *player) | KGame | [protected, virtual] |
| connectToServer(const QString &host, Q_UINT16 port) | KGameNetwork | |
| cookie() const | KGameNetwork | |
| createPlayer(int rtti, int io, bool isvirtual) | KGame | [virtual] |
| dataHandler() const | KGame | |
| Debug() | KGame | [virtual] |
| deleteInactivePlayers() | KGame | [protected] |
| deletePlayers() | KGame | [protected] |
| disconnect() | KGameNetwork | |
| electAdmin(Q_UINT32 clientID) | KGameNetwork | |
| emitSignal(KGamePropertyBase *me) | KGame | [protected, slot] |
| End enum value (defined in KGame) | KGame | |
| findPlayer(Q_UINT32 id) const | KGame | |
| findProperty(int id) const | KGame | |
| gameId() const | KGameNetwork | |
| GamePolicy enum name | KGame | |
| gameSequence() const | KGame | |
| gameStatus() const | KGame | |
| GameStatus enum name | KGame | |
| hostName() const | KGameNetwork | |
| inactivatePlayer(KPlayer *player) | KGame | |
| inactivePlayerList() | KGame | |
| inactivePlayerList() const | KGame | |
| Init enum value (defined in KGame) | KGame | |
| Intro enum value (defined in KGame) | KGame | |
| isAdmin() const | KGameNetwork | |
| isMaster() const | KGameNetwork | |
| isNetwork() const | KGameNetwork | |
| isOfferingConnections() const | KGameNetwork | |
| isRunning() const | KGame | |
| KGame(int cookie=42, QObject *parent=0) | KGame | |
| KGameNetwork(int cookie=42, QObject *parent=0) | KGameNetwork | |
| KGamePlayerList typedef | KGame | |
| load(QDataStream &stream, bool reset=true) | KGame | [virtual] |
| load(QString filename, bool reset=true) | KGame | [virtual] |
| loadgame(QDataStream &stream, bool network, bool reset) | KGame | [protected, virtual] |
| loadPlayer(QDataStream &stream, bool isvirtual =false) | KGame | [protected] |
| lock() | KGameNetwork | [virtual] |
| maxPlayers() const | KGame | |
| messageClient() const | KGameNetwork | |
| messageServer() const | KGameNetwork | |
| minPlayers() const | KGame | |
| negotiateNetworkGame(Q_UINT32 clientID) | KGame | [protected, virtual] |
| networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID) | KGame | [virtual] |
| newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QValueList< int > &inactivate) | KGame | [inline, protected, virtual] |
| nextPlayer(KPlayer *last, bool exclusive=true) | KGame | [virtual] |
| offerConnections(Q_UINT16 port) | KGameNetwork | |
| Pause enum value (defined in KGame) | KGame | |
| playerCount() const | KGame | |
| playerDeleted(KPlayer *player) | KGame | |
| playerInput(QDataStream &msg, KPlayer *player)=0 | KGame | [protected, pure virtual] |
| playerInputFinished(KPlayer *player) | KGame | [protected] |
| playerList() | KGame | |
| playerList() const | KGame | |
| policy() const | KGame | |
| PolicyClean enum value (defined in KGame) | KGame | |
| PolicyDirty enum value (defined in KGame) | KGame | |
| PolicyLocal enum value (defined in KGame) | KGame | |
| PolicyUndefined enum value (defined in KGame) | KGame | |
| port() const | KGameNetwork | |
| prepareNext() | KGame | [protected, virtual, slot] |
| random() const | KGame | |
| receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID) | KGameNetwork | [protected, slot] |
| removePlayer(KPlayer *player) | KGame | [inline] |
| reset() | KGame | [virtual] |
| Run enum value (defined in KGame) | KGame | |
| save(QDataStream &stream, bool saveplayers=true) | KGame | [virtual] |
| save(QString filename, bool saveplayers=true) | KGame | [virtual] |
| savegame(QDataStream &stream, bool network, bool saveplayers) | KGame | [protected, virtual] |
| savePlayer(QDataStream &stream, KPlayer *player) | KGame | [protected] |
| savePlayers(QDataStream &stream, KGamePlayerList *list=0) | KGame | [protected] |
| sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendGroupMessage(const QByteArray &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
| sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
| sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const QString &group) (defined in KGame) | KGame | |
| sendGroupMessage(const QString &msg, int msgid, Q_UINT32 sender, const QString &group) | KGame | |
| sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0) | KGame | [virtual] |
| sendPlayerProperty(int msgid, QDataStream &s, Q_UINT32 playerId) | KGame | |
| sendProperty(int msgid, QDataStream &stream, bool *sent) | KGame | [protected, slot] |
| sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| setDiscoveryInfo(const QString &type, const QString &name=QString::null) | KGameNetwork | |
| setGameSequence(KGameSequence *sequence) | KGame | |
| setGameStatus(int status) | KGame | |
| setMaster() | KGameNetwork | [protected] |
| setMaxClients(int max) | KGameNetwork | |
| setMaxPlayers(uint maxnumber) | KGame | |
| setMinPlayers(uint minnumber) | KGame | |
| setPolicy(GamePolicy p, bool recursive=true) | KGame | |
| signalAdminStatusChanged(bool isAdmin) | KGameNetwork | [signal] |
| signalClientConnected(Q_UINT32 clientID) | KGameNetwork | [signal] |
| signalClientDisconnected(Q_UINT32 clientID, bool broken) | KGameNetwork | [signal] |
| signalClientJoinedGame(Q_UINT32 clientid, KGame *me) | KGame | [signal] |
| signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | [signal] |
| signalConnectionBroken() | KGameNetwork | [signal] |
| signalGameOver(int status, KPlayer *current, KGame *me) | KGame | [signal] |
| signalLoad(QDataStream &stream) | KGame | [signal] |
| signalLoadError(QDataStream &stream, bool network, int cookie, bool &result) | KGame | [signal] |
| signalLoadPrePlayers(QDataStream &stream) | KGame | [signal] |
| signalMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender) | KGame | [signal] |
| signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 receiver, Q_UINT32 sender) | KGame | [signal] |
| signalNetworkErrorMessage(int error, QString text) | KGameNetwork | [signal] |
| signalPlayerJoinedGame(KPlayer *player) | KGame | [signal] |
| signalPlayerLeftGame(KPlayer *player) | KGame | [signal] |
| signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | [signal] |
| signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | [signal] |
| signalSave(QDataStream &stream) | KGame | [signal] |
| signalSavePrePlayers(QDataStream &stream) | KGame | [signal] |
| slotAdminStatusChanged(bool isAdmin) | KGameNetwork | [protected, slot] |
| slotClientConnected(Q_UINT32 clientId) | KGame | [protected, slot] |
| slotClientDisconnected(Q_UINT32 clientId, bool broken) | KGame | [protected, slot] |
| slotResetConnection() | KGameNetwork | [protected, slot] |
| slotServerDisconnected() | KGame | [protected, slot] |
| stopServerConnection() | KGameNetwork | |
| syncRandom() | KGame | [protected] |
| systemActivatePlayer(KPlayer *player) | KGame | [protected] |
| systemAddPlayer(KPlayer *newplayer) | KGame | [protected] |
| systemInactivatePlayer(KPlayer *player) | KGame | [protected] |
| SystemPause enum value (defined in KGame) | KGame | |
| systemPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0) | KGame | [virtual] |
| systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | [protected] |
| unlock() | KGameNetwork | [virtual] |
| UserStatus enum value (defined in KGame) | KGame | |
| ~KGame() | KGame | [virtual] |
| ~KGameNetwork() | KGameNetwork | [virtual] |