, including all inherited members.
| assign(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
| assign(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
| at(uint i) const | KGamePropertyArray< type > | [inline] |
| CmdAppend enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdAt enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdClear enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdFill enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdInsert enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdLock enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdRemove enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdResize enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdSort enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| command(QDataStream &s, int cmd, bool) | KGamePropertyArray< type > | [inline, virtual] |
| duplicate(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
| duplicate(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
| emitSignal() | KGamePropertyBase | [protected] |
| extractProperty(const QByteArray &b) | KGamePropertyArray< type > | [inline, protected] |
| fill(const type &data, int size=-1) | KGamePropertyArray< type > | [inline] |
| id() const | KGamePropertyBase | [inline] |
| IdAsyncInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdAutomatic enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdCommand enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGameStatus enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGrabInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGroup enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdMaxPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdMinPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdName enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdReleaseInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdTurn enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdUser enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdUserId enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| isDirty() const | KGamePropertyBase | [inline] |
| isEmittingSignal() const | KGamePropertyBase | [inline] |
| isLocked() const | KGamePropertyBase | [inline] |
| isOptimized() const | KGamePropertyBase | [inline] |
| KGamePropertyArray() | KGamePropertyArray< type > | [inline] |
| KGamePropertyArray(int size) | KGamePropertyArray< type > | [inline] |
| KGamePropertyArray(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
| KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
| KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
| KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
| KGamePropertyBase() | KGamePropertyBase | |
| load(QDataStream &s) | KGamePropertyArray< type > | [inline, virtual] |
| lock() | KGamePropertyBase | |
| mFlags (defined in KGamePropertyBase) | KGamePropertyBase | [protected] |
| mOwner | KGamePropertyBase | [protected] |
| operator=(const KGamePropertyArray< type > &a) | KGamePropertyArray< type > | [inline] |
| operator[](int i) const | KGamePropertyArray< type > | [inline] |
| policy() const | KGamePropertyBase | [inline] |
| PolicyClean enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyDirty enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyLocal enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyUndefined enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PropertyCommandIds enum name | KGamePropertyBase | |
| PropertyDataIds enum name | KGamePropertyBase | |
| PropertyPolicy enum name | KGamePropertyBase | |
| registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0) | KGamePropertyBase | |
| registerData(int id, KGamePropertyHandler *owner, QString name=0) | KGamePropertyBase | |
| registerData(int id, KGame *owner, QString name=0) | KGamePropertyBase | |
| registerData(int id, KPlayer *owner, QString name=0) | KGamePropertyBase | |
| registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0) | KGamePropertyBase | |
| resize(uint size) | KGamePropertyArray< type > | [inline] |
| save(QDataStream &s) | KGamePropertyArray< type > | [inline, virtual] |
| sendProperty() | KGamePropertyBase | [protected] |
| sendProperty(const QByteArray &b) | KGamePropertyBase | [protected] |
| setAt(uint i, type data) | KGamePropertyArray< type > | [inline] |
| setDirty(bool d) | KGamePropertyBase | [inline, protected] |
| setEmittingSignal(bool p) | KGamePropertyBase | [inline] |
| setLock(bool l) | KGamePropertyBase | [protected] |
| setOptimized(bool p) | KGamePropertyBase | [inline] |
| setPolicy(PropertyPolicy p) | KGamePropertyBase | [inline] |
| setRawData(const type *a, uint n) | KGamePropertyArray< type > | [inline] |
| sort() | KGamePropertyArray< type > | [inline] |
| truncate(uint pos) | KGamePropertyArray< type > | [inline] |
| typeinfo() | KGamePropertyBase | [inline, virtual] |
| unlock(bool force=false) | KGamePropertyBase | |
| unregisterData() | KGamePropertyBase | |
| ~KGamePropertyBase() | KGamePropertyBase | [virtual] |