KGamePropertyHandler Member ListThis is the complete list of members for KGamePropertyHandler, including all inherited members.
| addProperty(KGamePropertyBase *data, QString name=0) | KGamePropertyHandler | |
| clear() | KGamePropertyHandler | |
| Debug() | KGamePropertyHandler | |
| dict() const | KGamePropertyHandler | |
| emitSignal(KGamePropertyBase *data) | KGamePropertyHandler | |
| find(int id) | KGamePropertyHandler | |
| flush() | KGamePropertyHandler | |
| id() const | KGamePropertyHandler | |
| KGamePropertyHandler(QObject *parent=0) | KGamePropertyHandler | |
| KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent=0) | KGamePropertyHandler | |
| load(QDataStream &stream) | KGamePropertyHandler | [virtual] |
| lockDirectEmit() | KGamePropertyHandler | |
| lockProperties() | KGamePropertyHandler | |
| policy() | KGamePropertyHandler | |
| processMessage(QDataStream &stream, int id, bool isSender) | KGamePropertyHandler | |
| propertyName(int id) const | KGamePropertyHandler | |
| propertyValue(KGamePropertyBase *property) | KGamePropertyHandler | |
| registerHandler(int id, const QObject *receiver, const char *send, const char *emit) | KGamePropertyHandler | |
| removeProperty(KGamePropertyBase *data) | KGamePropertyHandler | |
| save(QDataStream &stream) | KGamePropertyHandler | [virtual] |
| sendLocked(bool l) (defined in KGamePropertyHandler) | KGamePropertyHandler | |
| sendProperty(QDataStream &s) | KGamePropertyHandler | |
| setId(int id) | KGamePropertyHandler | |
| setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true) | KGamePropertyHandler | |
| signalPropertyChanged(KGamePropertyBase *) | KGamePropertyHandler | [signal] |
| signalRequestValue(KGamePropertyBase *property, QString &value) | KGamePropertyHandler | [signal] |
| signalSendMessage(int msgid, QDataStream &, bool *sent) | KGamePropertyHandler | [signal] |
| uniquePropertyId() | KGamePropertyHandler | |
| unlockDirectEmit() | KGamePropertyHandler | |
| unlockProperties() | KGamePropertyHandler | |
| ~KGamePropertyHandler() | KGamePropertyHandler | |
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