KPlayer Member ListThis is the complete list of members for KPlayer, including all inherited members.
| addGameIO(KGameIO *input) | KPlayer | |
| addProperty(KGamePropertyBase *data) | KPlayer | |
| asyncInput() const | KPlayer | [inline] |
| calcIOValue() | KPlayer | |
| dataHandler() | KPlayer | |
| Debug() | KPlayer | |
| emitSignal(KGamePropertyBase *me) | KPlayer | [protected, slot] |
| findProperty(int id) const | KPlayer | |
| findRttiIO(int rtti) const | KPlayer | |
| forwardInput(QDataStream &msg, bool transmit=true, Q_UINT32 sender=0) | KPlayer | [virtual] |
| forwardMessage(QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KPlayer | [virtual] |
| game() const | KPlayer | [inline] |
| group() const | KPlayer | [virtual] |
| hasRtti(int rtti) const | KPlayer | [inline] |
| id() const | KPlayer | |
| ioList() | KPlayer | [inline] |
| isActive() const | KPlayer | [inline] |
| isVirtual() const | KPlayer | |
| KGameIOList typedef | KPlayer | |
| KPlayer() | KPlayer | |
| KPlayer(KGame *game) | KPlayer | |
| load(QDataStream &stream) | KPlayer | [virtual] |
| myTurn() const | KPlayer | [inline] |
| name() const | KPlayer | [virtual] |
| networkPlayer() const | KPlayer | |
| networkPriority() const | KPlayer | |
| networkTransmission(QDataStream &stream, int msgid, Q_UINT32 sender) | KPlayer | |
| removeGameIO(KGameIO *input=0, bool deleteit=true) | KPlayer | |
| rtti() const | KPlayer | [inline, virtual] |
| save(QDataStream &stream) | KPlayer | [virtual] |
| sendProperty(int msgid, QDataStream &stream, bool *sent) | KPlayer | [protected, slot] |
| setActive(bool v) | KPlayer | [inline] |
| setAsyncInput(bool a) | KPlayer | [inline] |
| setGame(KGame *game) | KPlayer | [inline] |
| setGroup(const QString &group) | KPlayer | |
| setId(Q_UINT32 i) | KPlayer | |
| setName(const QString &name) | KPlayer | |
| setNetworkPlayer(KPlayer *p) | KPlayer | |
| setNetworkPriority(int b) | KPlayer | |
| setTurn(bool b, bool exclusive=true) | KPlayer | |
| setUserId(int i) | KPlayer | [inline] |
| setVirtual(bool v) | KPlayer | |
| signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 sender, KPlayer *me) | KPlayer | [signal] |
| signalPropertyChanged(KGamePropertyBase *property, KPlayer *me) | KPlayer | [signal] |
| userId() const | KPlayer | [inline] |
| ~KPlayer() | KPlayer | [virtual] |
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