, including all inherited members.
| append(const type &d) | KGamePropertyList< type > | [inline] |
| clear() | KGamePropertyList< type > | [inline] |
| CmdAppend enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdAt enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdClear enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdFill enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdInsert enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdLock enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdRemove enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdResize enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| CmdSort enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| command(QDataStream &s, int cmd, bool) | KGamePropertyList< type > | [inline, virtual] |
| ConstIterator typedef | KGamePropertyList< type > | |
| emitSignal() | KGamePropertyBase | [protected] |
| erase(Iterator it) | KGamePropertyList< type > | [inline] |
| extractProperty(const QByteArray &b) | KGamePropertyList< type > | [inline, protected] |
| findIterator(Iterator me) | KGamePropertyList< type > | [inline] |
| id() const | KGamePropertyBase | [inline] |
| IdAsyncInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdAutomatic enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdCommand enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGameStatus enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGrabInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdGroup enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdMaxPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdMinPlayer enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdName enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdReleaseInput enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdTurn enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdUser enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| IdUserId enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| insert(Iterator it, const type &d) | KGamePropertyList< type > | [inline] |
| isDirty() const | KGamePropertyBase | [inline] |
| isEmittingSignal() const | KGamePropertyBase | [inline] |
| isLocked() const | KGamePropertyBase | [inline] |
| isOptimized() const | KGamePropertyBase | [inline] |
| Iterator typedef | KGamePropertyList< type > | |
| KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
| KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
| KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
| KGamePropertyBase() | KGamePropertyBase | |
| KGamePropertyList() | KGamePropertyList< type > | [inline] |
| KGamePropertyList(const KGamePropertyList< type > &a) | KGamePropertyList< type > | [inline] |
| load(QDataStream &s) | KGamePropertyList< type > | [inline, virtual] |
| lock() | KGamePropertyBase | |
| mFlags (defined in KGamePropertyBase) | KGamePropertyBase | [protected] |
| mOwner | KGamePropertyBase | [protected] |
| policy() const | KGamePropertyBase | [inline] |
| PolicyClean enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyDirty enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyLocal enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| PolicyUndefined enum value (defined in KGamePropertyBase) | KGamePropertyBase | |
| prepend(const type &d) | KGamePropertyList< type > | [inline] |
| PropertyCommandIds enum name | KGamePropertyBase | |
| PropertyDataIds enum name | KGamePropertyBase | |
| PropertyPolicy enum name | KGamePropertyBase | |
| registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0) | KGamePropertyBase | |
| registerData(int id, KGamePropertyHandler *owner, QString name=0) | KGamePropertyBase | |
| registerData(int id, KGame *owner, QString name=0) | KGamePropertyBase | |
| registerData(int id, KPlayer *owner, QString name=0) | KGamePropertyBase | |
| registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0) | KGamePropertyBase | |
| remove(Iterator it) | KGamePropertyList< type > | [inline] |
| remove(const type &d) | KGamePropertyList< type > | [inline] |
| save(QDataStream &s) | KGamePropertyList< type > | [inline, virtual] |
| sendProperty() | KGamePropertyBase | [protected] |
| sendProperty(const QByteArray &b) | KGamePropertyBase | [protected] |
| setDirty(bool d) | KGamePropertyBase | [inline, protected] |
| setEmittingSignal(bool p) | KGamePropertyBase | [inline] |
| setLock(bool l) | KGamePropertyBase | [protected] |
| setOptimized(bool p) | KGamePropertyBase | [inline] |
| setPolicy(PropertyPolicy p) | KGamePropertyBase | [inline] |
| typeinfo() | KGamePropertyBase | [inline, virtual] |
| unlock(bool force=false) | KGamePropertyBase | |
| unregisterData() | KGamePropertyBase | |
| ~KGamePropertyBase() | KGamePropertyBase | [virtual] |