, including all inherited members.
| action(StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| ActionNone enum value (defined in KStdGameAction) | KStdGameAction | |
| carddecks(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Carddecks enum value (defined in KStdGameAction) | KStdGameAction | |
| ChooseGameType enum value (defined in KStdGameAction) | KStdGameAction | |
| chooseGameType(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| ConfigureHighscores enum value (defined in KStdGameAction) | KStdGameAction | |
| configureHighscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| create(StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent) | KStdGameAction | [static] |
| create(StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent) | KStdGameAction | [inline, static] |
| Demo enum value (defined in KStdGameAction) | KStdGameAction | |
| demo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| End enum value (defined in KStdGameAction) | KStdGameAction | |
| end(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| EndTurn enum value (defined in KStdGameAction) | KStdGameAction | |
| endTurn(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| gameNew(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Highscores enum value (defined in KStdGameAction) | KStdGameAction | |
| highscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Hint enum value (defined in KStdGameAction) | KStdGameAction | |
| hint(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| KStdGameAction() | KStdGameAction | |
| load(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Load enum value (defined in KStdGameAction) | KStdGameAction | |
| loadRecent(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| LoadRecent enum value (defined in KStdGameAction) | KStdGameAction | |
| name(StdGameAction id) | KStdGameAction | [static] |
| New enum value (defined in KStdGameAction) | KStdGameAction | |
| Pause enum value (defined in KStdGameAction) | KStdGameAction | |
| pause(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| print(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Print enum value (defined in KStdGameAction) | KStdGameAction | |
| quit(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Quit enum value (defined in KStdGameAction) | KStdGameAction | |
| redo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Redo enum value (defined in KStdGameAction) | KStdGameAction | |
| Repeat enum value (defined in KStdGameAction) | KStdGameAction | |
| repeat(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Restart enum value (defined in KStdGameAction) | KStdGameAction | |
| restart(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| roll(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Roll enum value (defined in KStdGameAction) | KStdGameAction | |
| save(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Save enum value (defined in KStdGameAction) | KStdGameAction | |
| saveAs(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| SaveAs enum value (defined in KStdGameAction) | KStdGameAction | |
| Solve enum value (defined in KStdGameAction) | KStdGameAction | |
| solve(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| StdGameAction enum name | KStdGameAction | |
| stdName(StdGameAction act_enum) | KStdGameAction | [static] |
| undo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L) | KStdGameAction | [static] |
| Undo enum value (defined in KStdGameAction) | KStdGameAction | |
| ~KStdGameAction() | KStdGameAction | |