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Open CASCADE Technology
7.9.3
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Enumerations | |
| enum | Graphic3d_ShaderFlags { Graphic3d_ShaderFlags_VertColor = 0x0001, Graphic3d_ShaderFlags_TextureRGB = 0x0002, Graphic3d_ShaderFlags_TextureEnv = 0x0004, Graphic3d_ShaderFlags_TextureNormal, Graphic3d_ShaderFlags_PointSimple = 0x0008, Graphic3d_ShaderFlags_PointSprite = 0x0010, Graphic3d_ShaderFlags_PointSpriteA, Graphic3d_ShaderFlags_StippleLine = 0x0020, Graphic3d_ShaderFlags_ClipPlanes1 = 0x0040, Graphic3d_ShaderFlags_ClipPlanes2 = 0x0080, Graphic3d_ShaderFlags_ClipPlanesN, Graphic3d_ShaderFlags_ClipChains = 0x0100, Graphic3d_ShaderFlags_MeshEdges = 0x0200, Graphic3d_ShaderFlags_AlphaTest, Graphic3d_ShaderFlags_WriteOit, Graphic3d_ShaderFlags_OitDepthPeeling = 0x1000, Graphic3d_ShaderFlags_NB = 0x2000, Graphic3d_ShaderFlags_IsPoint, Graphic3d_ShaderFlags_HasTextures, Graphic3d_ShaderFlags_NeedsGeomShader = Graphic3d_ShaderFlags_MeshEdges } |
| Standard GLSL program combination bits. More... | |
Standard GLSL program combination bits.
1.8.10